Hi there! You can call me either Natalie, Nat, or Ciel! I'm a Bay Area-based artist, I love expressing my creativity both digitally and traditionally, but largely focus on illustration, character design, and game development!
I love challenging myself through experimenting with different materials, processes, and mediums. As a creator at heart, I strive to always develop new skills to not only improve myself, but also teach others in the future!
You can look through some of my art by clicking on the gallery button above!
I DO NOT ALLOW YOU TO COPY MY WORK OR FEED IT INTO ANY AI PROGRAM




Resume and CV: Click here!

You can find me on the following!

Commissions and Shop currently under constrction

gallery













game portfolio


"Prismatic Echoes"


Year
2024


Software
GameMaker


Platform
PC








|ELVTR|
UI/UX FOR GAMING


Project Details
A study of Minecraft Dungeons to understand UX/UI methods in gaming. Then, remixing it with Elden Ring to see how far I could combine both of their designs while being faithful to both of the original sources.


Timeline
7 weeks


Software
Figma, Photoshop


Platform
PC


Role and Responsibilities
UX Design, User Testing, and UI Art

Challenges 
- Short time span
- Using Figma for the first time
- Creating a cohesive and effective design that emulates both games design philosophies and mechanics 

UX Design
OverviewWatched through gameplay of Minecraft Dungeons to gauge how a new player would act, what caught their attention, what confused them, and how the UX/UI guided them.

Made a paper protoype and flow chart based on that.

Made a basic wireframe combining the elements of Minecraft Dungeons and Elden Ring.

Interviewed various people from different age groups and gaming experience to determine if wireframe was user-friendly.
Player Journey
Paper Prototype & Flow Chart
Wireframes & Iterations
Usability Test


Recruitment: 20 - 65 years old, any gender.

Experience: No previous experience needed.

Task Design: Players will go through different wireframes while describing what they see and how they feel interacting with each screen.

Results
= All interviewed users never played Minecraft Dungeons. 2 users have played Elden Ring and other similar games. Older users have not played any new games since the early 2000s

- Players wanted further clarity on certain element via color or by changing it's location

- Majority also wanted further text clarity particularly in the Inventory Menus

+ Overall, users liked the interfaces.

+ When shown the originals (Elden Ring and Minecraft Dungeons) at the end of the interview, all testers can see the influence of both UIs.


In my second version, I focused cohesive color choices based on the users' experiences and adjusted the element mapping.


UI Design
OverviewMade a style guide primarily of the UI design style of Minecraft Dungeons with the UX frame mainly inspired from Elden Ring.

Did a color blindness simulation test to ensure better gaming experience for everyone.
Style Guide
Mockups
Color Blindness Simulation
Outcomes
+ Gained a better understanding of UI/UX principles in gaming

+ Learned how to work within a short time frame

+ Gained experience on readapting two different games and styles into one cohesive visual style.

+ Learned how to further iterate ideas for better game interfaces that help and appeal to different players.
Post-Mortem
This project gave me a deeper appreciation to UX/UI design in gaming. I would love to continue practicing and improving this skill along with my current art skills with a higher focus on honing on creating memorable and fun visual screens while remaining user-friendly for everyone.

shop/comm

Shop — Now Open!
                   Etsy!

Current Pre-Orders: Link Click Dango
Commision Info!
Commission Form Slots: WORK IN PROGRESS.
Rules and Expectations.
Commision Form
.status : comms: PENDING

Contact


CV 
Selected Group Exhibitions 
2024
Reorienting Towards Remembrance: the 25th Thacher Art + Architecture Annual - USF Thacher Gallery (May - June 2024) 

Asterisk - SOMARTS - San Francisco, CA (May 2024)
 
Exhibition Organizer 
San Francisco Exhibition and Events Intern 

Remember Me: American Carved Stone Books from the Ian Berke Collection (April-June 2024)
 

Unfolding Duplications: Contemporary Risograph Publishing (July-October 2024)
 
Clients
University of San Francisco - Game Day Team

you can email me directly or use this contact form to get in touch with me.i look forward to working with you!You can also find me on social media via blueskyand cara!